To call Telltale’s Guardians of the Galaxy series a rollercoaster ride is an understatement. Unfortunately, rather than playing with emotions and tugging at heartstrings like many of their other titles, Guardians has regularly flipped between being pretty good and painfully average. Of course, that places even more pressure on the final episode to not fall into the traps of mediocrity that have plagued the series. The question is: is that even possible at this point?
The dreaded Sunshine Institute was no match for the Order of the Stone in the last episode, and they managed to escape with a new cohort in tow. As it happens, Xara – the new addition – is one of three legendary admins; the other two are Fred, who’s gone missing, and Romeo, who’s been the one terrorizing the group all along. Xara is willing to lead the group to a portal to the surface, but (as they are wont to do) things quickly become more complicated. When faced with giant Endermen, magma golems, and – horror of horrors – trivia contests, will Jesse and her friends make it out, or will they be trapped Below the Bedrock?
Telltale’s Guardians of the Galaxy series has been a veritable rollercoaster ride of quality. Episode one was mediocre, two showed promise, and three rapidly caused patience to wear thin. Given that trend, episode four should be an improvement, right? Well, it is, but that doesn’t mean it can’t be sabotaged along the way.
Things weren’t looking so great for Jesse and company at the end of the last episode. Forced to look on in horror as The Admin enslaved one of their friends, the rest of the crew was cast down into a horrid prison. That’s exactly where episode three of Minecraft: Story Mode picks up, with Jesse crash-landing in a bleak, fiery realm. Stripped of their items, Jesse desperately struggles to track down their friends and escape. The question is: is escape even possible?
The Guardians are back once again with a new chapter of their adventures. After their painfully average first outing, things were starting to look up in episode two. The story began to branch out, the choices were more thought-provoking, and the characters, well, had more character. Sadly, this uphill trend doesn’t seem to have carried over into episode three, which ends up suffering from several of the same issues that plagued the first episode.
Season two of Minecraft: Story Mode got off to a surprisingly strong start, with some fun new characters, welcome gameplay tweaks, and an intriguing new story. It did an excellent job at feeling like an interactive cartoon, with an overall sense of light-heartedness, punctuated by just enough seriousness to keep things interesting. With the pace set, though, can episode two keep up the momentum?
Another day, another new Telltale series. It seems that every franchise is getting adapted to the tried-and-true “interactive movie” format, and with the first season of Minecraft: Story Mode, the formula was starting to show its age. The series wasn’t without its high points, but these came with tonal inconsistencies, technical problems, and some downright cringe-worthy moments. The prospect of a second season didn’t so much appear as a chance at redemption as another cheap cash grab on top of the first season’s questionable Adventure Pass. However, completely out of left field, Telltale actually seems to have made some changes with this one! The question is, are they enough?
Of all the franchises that Telltale has tackled, Minecraft seems to be the one that was met with the most scepticism. There’s no real plot in the original game; any sense of story comes from the player’s own creativity. The world is randomly-generated, with a distinct lack of memorable landmarks and locales. How can a game that amounts to a digital toy be turned into a linear, narratively-focused adventure? Well, Telltale seems determined to find out, even if it must build a new world from scratch to do it.
The titular Guardians aren’t the only thing under pressure in the second episode of the ongoing point-and-click adventure series. Following a painfully average first outing, Under Pressure is tasked not only with continuing the established story, but also with giving players a reason to care. Featuring new characters and locales alongside some far more dramatic emotional beats, is there enough here to help the series claw its way out from mediocrity?
Telltale Games cut their point-and-click teeth on comedy, with Sam & Max and Strong Bad’s Cool Game for Attractive People becoming early breakout hits. As time went on, though, they headed in a more drama-focused direction, with the most publicized catalyst being the first season of The Walking Dead. Its focus on life-changing decisions made under tight time constraints created an emotional rollercoaster of an experience, with a plethora of scenarios whose outcomes were a far cry from black and white.
With this pedigree behind it, Guardians of the Galaxy: Tangled Up in Blue feels like a huge step back. That’s not to say that it’s a wholly worthless experience, but it feels like a game that largely ignores the developments made by its predecessors.