The Count Lucanor Review (Cubed3)

Pulling off good horror with pixel art is difficult. Titles like Lone Survivor come to mind as somewhat recent examples of pixelated horror done right, but such games are far from the household names that Outlast, Amnesia, and even Slender have become. Part of the reason for that may be that it’s difficult to properly set up jump scares when playing from what is generally a pulled-out, third-person view; giving the player so much vision can undercut the effectiveness of such surprises. To combat this, many “bit horror” games choose the same tactic chosen by The Count Lucanor: the horror comes from the imagery and circumstances rather than their sudden presentation.

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The Dream Machine Review (GameSpew)

Five years is a long time in the world of gaming.

Five years ago, the Xbox One and PlayStation 4 only existed as prototypes. Games like Dishonored, The Walking Dead, and Hotline Miami were considered new IPs. Half Life 3… well, people were a bit more optimistic about its existence.

Amidst all of this, the first two episodes of The Dream Machine slipped onto PC. At the time, it probably seemed impossible that it would take until 2017 for the story to reach its conclusion, yet here we are. Somehow, it managed to avoid the encroaching grasp of development hell and emerged as a beautiful head-trip of a game.

Slayaway Camp Review (Cubed3)

Video games have explored countless horror film tropes over the years: abandoned hospitals, possessed toys, and ghoulish monsters, just to name a few. Such games have, for the most part, taken themselves completely seriously, sometimes to their detriment. There’s been a drought of games that capture the spirit of schlocky, B-movie slasher films like The Evil Dead and Grindhouse. Slayaway Camp aims to fill this void with an interesting combination: the typically fast-paced thrills of the genre mixed with the methodical pacing of a puzzle game.

Pony Island Review

After a long, tiring day, sometimes it’s nice to sit down with something simple; something that doesn’t involve lots of complicated mechanics.

Luckily, a number of these games have emerged over the last few years, many of them cropping up in the mobile space.

Looking at the vast catalog of such games, it is clear that one of the more common types is that of the endless runner, and it’s in this genre that Pony Island finds itself.

The Games I Wish I Had Played in 2016

Well, it’s officially 2017 around the world. The start of a new year. Which means that everyone’s looking back on the last year and going, “Well that was a bit toss, wasn’t it?” That is, except for the people who are taking the opportunity to look back at their fond memories from the year past, namely when it comes to video games. There were countless fantastic games that got released last year, so many of which I desperately wanted to try out. Unfortunately, as a university student, there are two things that I severely lack in: money and time. As a result, it is incredibly common that I have to watch as new releases are hyped, released, and enjoyed by the masses, while waiting patiently for the day that they inevitably go on sale and I actually have the time to sit down with them. Some of these games have been sitting in my library for months, awaiting their eventual installation. Others are on my wishlist, hoping to one day be added to my ever-growing backlog. Whatever the case, these are (in no particular order) the games that I wish I had gotten to in 2016. You can also consider this to be a “To play in 2017” list, if that’s your thing. Either way, you’ve probably all already played all of these and think I’m a pleb for not looking at them yet.

Okay. 😦

The Static Speaks My Name Review

“Well then.”

That was all I could really say upon “beating” The Static Speaks My Name. I have “beating” in quotes, as this was a case where it didn’t so much feel like I had beaten the game as I felt that it had beaten me. I felt uncomfortable. Disturbed. Anxious. I honestly considered not even writing this review, because I didn’t know if I could properly put into words how the game made me feel. Plus, I wasn’t sure I wanted to dwell on it any longer than I had to. But here I am, doing just that, so hopefully I can get some coherent thoughts out and not come across as much more pretentious than I usually do.

SOMA Review

“Reality is that which, when you stop believing in it, doesn’t go away.”
-Philip K. Dick

It is with this quote that SOMA begins its interesting, insightful, and terrifying descent, both metaphorical and literal. In its opening moments, the game establishes you as Simon Jarrett, a seemingly ordinary young man who is suffering from a severe head injury following a tragic car crash. Given months to live, Simon decides to undergo an experimental procedure under the observation of Dr. David Munshi. However, as the first stage of the procedure (a brain scan) begins, Simon is knocked out, and wakes up somewhere…else. He eventually determines that he is onboard a largely abandoned facility known as PATHOS-II, and it’s some 100 years in the future. After some exploring, Simon is able to contact one of the other sites on PATHOS-II, and reaches a woman named Catherine Chun. She informs him of the purpose of the facility, and the two set out to complete the mission Catherine began before everything went to hell.