Immortal Planet Review: I-Souls-Metric

Screenshot_13Developer: teedoubleuGAMES
Publisher: teedoubleuGAMES
Played on: PC
Release Date: July 27, 2017
Time Played (Steam): 13.1 hours
Played with: Xbox 360 Controller
Paid: $0 (Key provided for review)

Slow, stamina-based combat? Check. Enemies that respawn whenever you rest to heal? Check. Experience points that get dropped every time you die? Check. No, this isn’t some ill-promoted sequel to the Dark Souls series; it’s an isometric action game by the name of Immortal Planet.

To say that Immortal Planet draws heavy inspiration from FromSoftware’s famous series is an understatement. For the first half hour or so of the game, every time I asked, “I wonder if it does this thing that Dark Souls does?” the answer was a resounding, “Of course!” Thus, Immortal Planet takes place in a semi-open world backed by a largely vague narrative. As a mysterious Awakewalker, you are tasked with restoring the Cycles of the planet, the lack of which has caused it to turn to a frozen wasteland. In your way stand countless enemies with varying attack patterns, all of which need to be analysed and circumvented to succeed.

Read the full review here [GameSpew]

Redout Review (GameSpew)

517710_20170714234901_1.pngDeveloper: 34BigThings SRL
Publisher: 34BigThings SRL
Played on: PC
Release Date: September 2, 2016
Time Played (Steam): 8.2 hours
Played with: Xbox 360 Controller
Paid: $0 (Key provided for review)

How do I describe Redout?

Then again, perhaps a more accurate question is, “How do I describe Redout without drowning this review in more buzzwords than the average E3 press conference?” The thing is: doing so would require me to pour hours and hours of time and energy into a single paragraph instead of just playing more Redout. Not exactly ideal. With that in mind, allow me to indulge.

Redout is one of the most delightfully high-octane, edge-of-my-seat racing games in recent memory. It’s a thrilling adrenaline rush of an experience that caused more emotional outbursts from me than a House of Cards season finale. It’s a finely-tuned joyride that’s been polished and balanced until it shines in a cornucopia of flashy colours.

What I’m saying is that Redout is really freaking good.

Read the full review here [GameSpew]

The Long Journey Home Review (Cubed3)

imageDeveloper: Daedalic Studio West
Publisher: Daedalic Entertainment
Played on: PC
Release Date: May 30, 2017
Time Played (Steam): 15.1 hours
Played with: Steam Controller
Paid: $0 (Key provided for review)

Randomness in games is an excellent method of promoting custom story generation. The fact that nearly everyone will have an experience that is at least marginally unique means that there’s always something new and interesting to talk about that many players may have never seen or heard of. That’s the goal with The Long Journey Home, a rogue-lite space game that channels FTL: Faster Than Light and No Man’s Sky into a challenging, galaxy-trotting, survival experience.

Read the full review here.

Marvel’s Guardians of the Galaxy: The Telltale Series – Episode Two: Under Pressure Review (Cubed3)

579950_20170607214221_1.pngDeveloper: Telltale Games
Publisher: Telltale Games
Played on: PC
Release Date: June 6, 2017
Time Played (Steam Total): 8.5 hours
Played with: Mouse & Keyboard
Paid: $0 (Key provided for review)

The titular Guardians aren’t the only thing under pressure in the second episode of the ongoing point-and-click adventure series. Following a painfully average first outing, Under Pressure is tasked not only with continuing the established story, but also with giving players a reason to care. Featuring new characters and locales alongside some far more dramatic emotional beats, is there enough here to help the series claw its way out from mediocrity?

Read the full review here. [Cubed3]

Marvel’s Guardians of the Galaxy: The Telltale Series – Episode One: Tangled Up in Blue Review (Cubed3)

579950_20170625131045_1Developer: Telltale Games
Publisher: Telltale Games
Played on: PC
Release Date: April 18, 2017
Time Played (Steam): 3.4 hours
Played with: Mouse & Keyboard
Paid: $0 (Key provided for review)

Telltale Games cut their point-and-click teeth on comedy, with Sam & Max and Strong Bad’s Cool Game for Attractive People becoming early breakout hits. As time went on, though, they headed in a more drama-focused direction, with the most publicized catalyst being the first season of The Walking Dead. Its focus on life-changing decisions made under tight time constraints created an emotional rollercoaster of an experience, with a plethora of scenarios whose outcomes were a far cry from black and white.

With this pedigree behind it, Guardians of the Galaxy: Tangled Up in Blue feels like a huge step back. That’s not to say that it’s a wholly worthless experience, but it feels like a game that largely ignores the developments made by its predecessors.

Read the full review here [Cubed3]

The Games I Wish I Had Played in 2016

Well, it’s officially 2017 around the world.  The start of a new year.  Which means that everyone’s looking back on the last year and going, “Well that was a bit toss, wasn’t it?”  That is, except for the people who are taking the opportunity to look back at their fond memories from the year past, namely when it comes to video games.  There were countless fantastic games that got released last year, so many of which I desperately wanted to try out.  Unfortunately, as a university student, there are two things that I severely lack in: money and time.  As a result, it is incredibly common that I have to watch as new releases are hyped, released, and enjoyed by the masses, while waiting patiently for the day that they inevitably go on sale and I actually have the time to sit down with them.  Some of these games have been sitting in my library for months, awaiting their eventual installation.  Others are on my wishlist, hoping to one day be added to my ever-growing backlog.  Whatever the case, these are (in no particular order) the games that I wish I had gotten to in 2016.  You can also consider this to be a “To play in 2017” list, if that’s your thing.  Either way, you’ve probably all already played all of these and think I’m a pleb for not looking at them yet.

Okay.  😦 Continue reading

Something Something Christmas Post

soldiers-video-games-humor-christmas-artwork-killzone-3-wide.jpg

Copyright Guerrilla Games

‘Twas the night before Christmas, and all through the house,

Not a sound could be heard, ‘cept the click of a mouse.

I tapped softly at keys, poking them one by one,

In hopes that my Christmas post soon would be done.

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