Demon-Slaying Tower Defence ‘Hell Warders’ Proves First Impressions Aren’t Everything (GameSpew)

coverDeveloper: Ares Games
Publisher: Ares Games
Played on: PC
Release Date: June 6, 2017
Time Played (Steam): 3.7 hours
Played with: Mouse & Keyboard
Paid: $0 (Key provided for review)

Hell Warders made an awful first impression.

Upon loading it up, I was quickly greeted with clipping assets, overflowing lists that disappeared off-screen, a non-functioning character creator, and various spelling and grammar errors in pieces of menu and help text. Oh, I also couldn’t play the game; there were no multiplayer games available for me to join, and the “Create Game” function seemed to be broken.

The second attempt didn’t fare much better. After some of the more egregious issues (namely, the character creator problems and the ability to actually start a game) were sorted out, I was greeted with something that felt tiresome and monotonous more than anything. Enemies spawned in from multiple directions, leaving me quickly overwhelmed and resigned to defeat. It appeared it was going to be a bad time all around.

Thankfully, subsequent patches proved this to not be the case.

Read the full article here [GameSpew]

 

Slayaway Camp Review (Cubed3)

SlayawaySky_1920x1080Developer: Blue Wizard Digital
Publisher: Blue Wizard Digital
Played on: PC
Release Date: October 25, 2016
Time Played (Steam): 3.9 hours
Played with: Mouse & Keyboard
Paid: $0 (Free giveaway)

Video games have explored countless horror film tropes over the years: abandoned hospitals, possessed toys, and ghoulish monsters, just to name a few. Such games have, for the most part, taken themselves completely seriously, sometimes to their detriment. There’s been a drought of games that capture the spirit of schlocky, B-movie slasher films like The Evil Dead and Grindhouse. Slayaway Camp aims to fill this void with an interesting combination: the typically fast-paced thrills of the genre mixed with the methodical pacing of a puzzle game.

Read the full review here [Cubed3]


Reigns Review

474750_20170105220650_1Developer: Nerial
Publisher: Devolver Digital
Played on: PC
Release Date: August 11, 2016
Time Played (Steam): 3.4 hours
Played With: Mouse & Keyboard and Steam Controller (about 50/50)
Paid: $1.11

Simplicity in design is something that can be truly magical for games.  Sure, it’s possible to keep things fresh with complex, deep mechanics and ever-changing rulesets.  However, experiences that are equally enjoyable (or sometimes moreso) can often come from games that focus on a single idea and do it extremely well.  Reigns is a perfect example of this philosophy; the gameplay amounts to little more than “rule a kingdom via Tinder”, yet it still manages to be engaging and intriguing through much of its duration. Continue reading

Pony Island Review

405640_20170103170535_1Developer: Daniel Mullins Games
Publisher: Daniel Mullins Games
Played on: PC
Release Date: January 4, 2016
Time Played (Steam): 2.7 hours
Paid: $4.94

After a long, tiring day, sometimes it’s nice to sit down with something simple; something that doesn’t involve lots of complicated mechanics.

Luckily, a number of these games have emerged over the last few years, many of them cropping up in the mobile space.

Looking at the vast catalog of such games, it is clear that one of the more common types is that of the endless runner, and it’s in this genre that Pony Island finds itself. Continue reading