Louis de Richet and Sarah – his mother – are members of the mysterious Golden Order. What exactly this entails is currently shrouded in mystery, though hints of backdoor art deals, occultism, and sleuthing abound. After Sarah pays a visit to the island of a Lord Mortimer, Louis receives a letter, claiming that his mother has disappeared. Eager to find out what’s going on, Louis makes his way to the island, where he finds that his mother was far from the only person summoned. In the absence of Lord Mortimer (whom everyone claims is “occupied”), Louis must interact with Mortimer’s enigmatic guests, in the hopes of discovering what fate befell his mother, who exactly their host is, and why personalities such as George Washington and Napoleon Bonaparte have been gathered on the curious island.
To say that Black Mirror is the video game equivalent of Tommy Wiseau’s The Room feels like it may be a slightly overexaggerated claim. And yet, I’m hard-pressed to think of another recent title that created such utter hilarity out of situations that were meant to be dramatic and horrifying. Scenes that tried to focus on familial interactions and supernatural occurrences had me snickering at technical missteps. An intense scene of someone getting stabbed in the neck did little more than make me laugh hysterically. Thankfully, this meant that it wasn’t an experience devoid of enjoyment, and yet it’s still far and away from being a good game in any capacity.
The final episodes of Telltale games are always interesting, because they’re simultaneously a culmination of everything that’s led to that point, and go against the whole premise of the game. How can choices really matter when it’s all going to be over in an hour or two? Sure, it’s possible to make some decisions in the interim, but they tend to feel more cosmetic than anything. As a result, the big question for episode five of Minecraft: Story Mode Season Two is simple: was it worth it?
To call Telltale’s Guardians of the Galaxy series a rollercoaster ride is an understatement. Unfortunately, rather than playing with emotions and tugging at heartstrings like many of their other titles, Guardians has regularly flipped between being pretty good and painfully average. Of course, that places even more pressure on the final episode to not fall into the traps of mediocrity that have plagued the series. The question is: is that even possible at this point?
The dreaded Sunshine Institute was no match for the Order of the Stone in the last episode, and they managed to escape with a new cohort in tow. As it happens, Xara – the new addition – is one of three legendary admins; the other two are Fred, who’s gone missing, and Romeo, who’s been the one terrorizing the group all along. Xara is willing to lead the group to a portal to the surface, but (as they are wont to do) things quickly become more complicated. When faced with giant Endermen, magma golems, and – horror of horrors – trivia contests, will Jesse and her friends make it out, or will they be trapped Below the Bedrock?
Telltale’s Guardians of the Galaxy series has been a veritable rollercoaster ride of quality. Episode one was mediocre, two showed promise, and three rapidly caused patience to wear thin. Given that trend, episode four should be an improvement, right? Well, it is, but that doesn’t mean it can’t be sabotaged along the way.
Things weren’t looking so great for Jesse and company at the end of the last episode. Forced to look on in horror as The Admin enslaved one of their friends, the rest of the crew was cast down into a horrid prison. That’s exactly where episode three of Minecraft: Story Mode picks up, with Jesse crash-landing in a bleak, fiery realm. Stripped of their items, Jesse desperately struggles to track down their friends and escape. The question is: is escape even possible?
The Guardians are back once again with a new chapter of their adventures. After their painfully average first outing, things were starting to look up in episode two. The story began to branch out, the choices were more thought-provoking, and the characters, well, had more character. Sadly, this uphill trend doesn’t seem to have carried over into episode three, which ends up suffering from several of the same issues that plagued the first episode.
Season two of Minecraft: Story Mode got off to a surprisingly strong start, with some fun new characters, welcome gameplay tweaks, and an intriguing new story. It did an excellent job at feeling like an interactive cartoon, with an overall sense of light-heartedness, punctuated by just enough seriousness to keep things interesting. With the pace set, though, can episode two keep up the momentum?
Another day, another new Telltale series. It seems that every franchise is getting adapted to the tried-and-true “interactive movie” format, and with the first season of Minecraft: Story Mode, the formula was starting to show its age. The series wasn’t without its high points, but these came with tonal inconsistencies, technical problems, and some downright cringe-worthy moments. The prospect of a second season didn’t so much appear as a chance at redemption as another cheap cash grab on top of the first season’s questionable Adventure Pass. However, completely out of left field, Telltale actually seems to have made some changes with this one! The question is, are they enough?
Of all the franchises that Telltale has tackled, Minecraft seems to be the one that was met with the most scepticism. There’s no real plot in the original game; any sense of story comes from the player’s own creativity. The world is randomly-generated, with a distinct lack of memorable landmarks and locales. How can a game that amounts to a digital toy be turned into a linear, narratively-focused adventure? Well, Telltale seems determined to find out, even if it must build a new world from scratch to do it.
The titular Guardians aren’t the only thing under pressure in the second episode of the ongoing point-and-click adventure series. Following a painfully average first outing, Under Pressure is tasked not only with continuing the established story, but also with giving players a reason to care. Featuring new characters and locales alongside some far more dramatic emotional beats, is there enough here to help the series claw its way out from mediocrity?