Minecraft: Story Mode: Season One Review

376870_20170722131040_1Developer: Telltale Games
Publisher: Telltale Games
Played on: PC
Release Date: October 13, 2015
Time Played (Steam): 13.6 hours
Played with: Mouse & Keyboard and Xbox 360 Controller
Paid: $0 (Key provided for review)

Of all the franchises that Telltale has tackled, Minecraft seems to be the one that was met with the most scepticism. There’s no real plot in the original game; any sense of story comes from the player’s own creativity. The world is randomly-generated, with a distinct lack of memorable landmarks and locales. How can a game that amounts to a digital toy be turned into a linear, narratively-focused adventure? Well, Telltale seems determined to find out, even if it must build a new world from scratch to do it.

Read the full review here [Cubed3]

 

Marvel’s Guardians of the Galaxy: The Telltale Series – Episode Two: Under Pressure Review (Cubed3)

579950_20170607214221_1.pngDeveloper: Telltale Games
Publisher: Telltale Games
Played on: PC
Release Date: June 6, 2017
Time Played (Steam Total): 8.5 hours
Played with: Mouse & Keyboard
Paid: $0 (Key provided for review)

The titular Guardians aren’t the only thing under pressure in the second episode of the ongoing point-and-click adventure series. Following a painfully average first outing, Under Pressure is tasked not only with continuing the established story, but also with giving players a reason to care. Featuring new characters and locales alongside some far more dramatic emotional beats, is there enough here to help the series claw its way out from mediocrity?

Read the full review here. [Cubed3]

Marvel’s Guardians of the Galaxy: The Telltale Series – Episode One: Tangled Up in Blue Review (Cubed3)

579950_20170625131045_1Developer: Telltale Games
Publisher: Telltale Games
Played on: PC
Release Date: April 18, 2017
Time Played (Steam): 3.4 hours
Played with: Mouse & Keyboard
Paid: $0 (Key provided for review)

Telltale Games cut their point-and-click teeth on comedy, with Sam & Max and Strong Bad’s Cool Game for Attractive People becoming early breakout hits. As time went on, though, they headed in a more drama-focused direction, with the most publicized catalyst being the first season of The Walking Dead. Its focus on life-changing decisions made under tight time constraints created an emotional rollercoaster of an experience, with a plethora of scenarios whose outcomes were a far cry from black and white.

With this pedigree behind it, Guardians of the Galaxy: Tangled Up in Blue feels like a huge step back. That’s not to say that it’s a wholly worthless experience, but it feels like a game that largely ignores the developments made by its predecessors.

Read the full review here [Cubed3]

The Dream Machine Review (GameSpew)

94300_20170512211835_1cDeveloper: Cockroach Inc.
Publisher: The Sleeping Machine
Played on: PC
Release Date: May 11, 2012 (Episode 1) – May 11, 2017 (Episode 6)
Time Played (Steam): 15.7 hours
Played with: Mouse
Paid: $0 (Key provided for review)

Five years is a long time in the world of gaming.

Five years ago, the Xbox One and PlayStation 4 only existed as prototypes. Games like Dishonored, The Walking Dead, and Hotline Miami were considered new IPs. Half Life 3… well, people were a bit more optimistic about its existence.

Amidst all of this, the first two episodes of The Dream Machine slipped onto PC. At the time, it probably seemed impossible that it would take until 2017 for the story to reach its conclusion, yet here we are. Somehow, it managed to avoid the encroaching grasp of development hell and emerged as a beautiful head-trip of a game.

Read the full review here [GameSpew]

Jazzpunk Review

250260_20161230193415_1Developer: Necrophone Games
Publisher: Adult Swim Games
Played on: PC
Release Date: February 7, 2014
Time Played (Steam): 4.0 hours
Played With: Mouse & Keyboard
Paid: $14.55 (Multi-game bundle)

Absurdist humour is something that can be very difficult to pull off.  If you push things too far, you risk alienating your audience, with the potential exception of the “lol, so random” crowd.  If you don’t go far enough, most, if not all of the jokes will just fall flat, since (as the name implies), their humour comes from how utterly absurd they are.  Add into the mix the complexity inherent in interactive media, and you have the delicate balancing act that is Jazzpunk. Continue reading

Pony Island Review

405640_20170103170535_1Developer: Daniel Mullins Games
Publisher: Daniel Mullins Games
Played on: PC
Release Date: January 4, 2016
Time Played (Steam): 2.7 hours
Paid: $4.94

After a long, tiring day, sometimes it’s nice to sit down with something simple; something that doesn’t involve lots of complicated mechanics.

Luckily, a number of these games have emerged over the last few years, many of them cropping up in the mobile space.

Looking at the vast catalog of such games, it is clear that one of the more common types is that of the endless runner, and it’s in this genre that Pony Island finds itself. Continue reading

Something Something Christmas Post

soldiers-video-games-humor-christmas-artwork-killzone-3-wide.jpg

Copyright Guerrilla Games

‘Twas the night before Christmas, and all through the house,

Not a sound could be heard, ‘cept the click of a mouse.

I tapped softly at keys, poking them one by one,

In hopes that my Christmas post soon would be done.

Continue reading