I found Block’hood to be deeply unsettling.
Now, that’s something of an odd emotion to feel when playing a cheery, colourful city-builder, no? With its intricately detailed cities (known as “‘Hoods”) that can consist of dozens of structures carefully stacked on one another, it seems like a lovingly optimistic view of the future. Catwalks criss-cross between constructs, providing elevated walkways to navigate the vertical landscape. Glasses clink in bars, internet cafes emit bleeps and whirs, and clothing stores sell the trendiest fashions to citizens. It’s a veritable utopia.
Suddenly, things collapse. Businesses fall into disrepair. Apartments cave in and lose all sense of life. Protesters line the streets as black clouds swirl in the sky. The veil is lifted, and the weight of everything you’ve done comes crashing down with the city you worked so hard to build. The clothes in those stores were manufactured in sweatshops around the corner, which in turn received their supplies from pollution-producing cotton fields. The internet cafes distributed electronics that were made with plastic, and therefore, oil. The apartments were constructed on the graves of trees, driving out assorted wildlife in the process.