Immortal Planet Review: I-Souls-Metric

Screenshot_13Developer: teedoubleuGAMES
Publisher: teedoubleuGAMES
Played on: PC
Release Date: July 27, 2017
Time Played (Steam): 13.1 hours
Played with: Xbox 360 Controller
Paid: $0 (Key provided for review)

Slow, stamina-based combat? Check. Enemies that respawn whenever you rest to heal? Check. Experience points that get dropped every time you die? Check. No, this isn’t some ill-promoted sequel to the Dark Souls series; it’s an isometric action game by the name of Immortal Planet.

To say that Immortal Planet draws heavy inspiration from FromSoftware’s famous series is an understatement. For the first half hour or so of the game, every time I asked, “I wonder if it does this thing that Dark Souls does?” the answer was a resounding, “Of course!” Thus, Immortal Planet takes place in a semi-open world backed by a largely vague narrative. As a mysterious Awakewalker, you are tasked with restoring the Cycles of the planet, the lack of which has caused it to turn to a frozen wasteland. In your way stand countless enemies with varying attack patterns, all of which need to be analysed and circumvented to succeed.

Read the full review here [GameSpew]

The Games I Wish I Had Played in 2016

Well, it’s officially 2017 around the world.  The start of a new year.  Which means that everyone’s looking back on the last year and going, “Well that was a bit toss, wasn’t it?”  That is, except for the people who are taking the opportunity to look back at their fond memories from the year past, namely when it comes to video games.  There were countless fantastic games that got released last year, so many of which I desperately wanted to try out.  Unfortunately, as a university student, there are two things that I severely lack in: money and time.  As a result, it is incredibly common that I have to watch as new releases are hyped, released, and enjoyed by the masses, while waiting patiently for the day that they inevitably go on sale and I actually have the time to sit down with them.  Some of these games have been sitting in my library for months, awaiting their eventual installation.  Others are on my wishlist, hoping to one day be added to my ever-growing backlog.  Whatever the case, these are (in no particular order) the games that I wish I had gotten to in 2016.  You can also consider this to be a “To play in 2017” list, if that’s your thing.  Either way, you’ve probably all already played all of these and think I’m a pleb for not looking at them yet.

Okay.  😦 Continue reading