Omega Force’s catalogue of Warriors games has become incredibly prolific over the years, with dozens of instalments spanning many historical periods and franchises. Throughout this catalogue, they’ve carved out a niche for themselves in the “spectacle fighter” genre, though for the uninitiated, it may as well be the “shonen anime: the game” genre. Each title is a pure, unadulterated power fantasy, giving the player control over numerous heroes who are capable of slashing through scores of enemy soldiers with little more than a wave of their hand. While the overall gameplay tends to stay somewhat similar, the key difference is always the setting. The franchise has visited Hyrule, ancient China, and even Gundam…Gundam-land, but now it’s time to make a return trip to Japan for the latest Samurai Warriors title: Spirit of Sanada.
Well, it’s officially 2017 around the world. The start of a new year. Which means that everyone’s looking back on the last year and going, “Well that was a bit toss, wasn’t it?” That is, except for the people who are taking the opportunity to look back at their fond memories from the year past, namely when it comes to video games. There were countless fantastic games that got released last year, so many of which I desperately wanted to try out. Unfortunately, as a university student, there are two things that I severely lack in: money and time. As a result, it is incredibly common that I have to watch as new releases are hyped, released, and enjoyed by the masses, while waiting patiently for the day that they inevitably go on sale and I actually have the time to sit down with them. Some of these games have been sitting in my library for months, awaiting their eventual installation. Others are on my wishlist, hoping to one day be added to my ever-growing backlog. Whatever the case, these are (in no particular order) the games that I wish I had gotten to in 2016. You can also consider this to be a “To play in 2017” list, if that’s your thing. Either way, you’ve probably all already played all of these and think I’m a pleb for not looking at them yet.
Release Date: N/A (Last updated September 25, 2016)
Time Played: 17 minutes
Paid: $0 (Free to play)
Tsundere: [noun] A Japanese term for a character development process that describes a person who is initially cold and even hostile towards another person before gradually showing a warmer side over time.
– Source: Wikipedia
Tsundere Sharks. The name alone got me, and it was further helped by the app icon, featuring a cute-looking shark with rosy cheeks and a sour expression. Having flashbacks to my brief time with Hatoful Boyfriend (a pigeon-dating visual novel), I was instantly intrigued. The store description furthered my excitement by promising the opportunity to “Find [the] best girl”, calling the game a “Super Realistic Harem-Shark Sim”. “I am 110% okay with a shark dating game on mobile,” I thought. I specifically postponed playing it until I was at home, thinking that it would be an amusing and entertaining experience deserving of my full attention.
PRICE is a game that started out with so much promise. It caught my eye on the Steam store for two reasons: its nicely realized anime aesthetic, and its low price of free. I figured that that was more than enough reason to dive into it, and I was initially very pleased with it. The opening cinematic in particular really drew me in with its haunting vocals and dramatic instrumentation. I highly recommend that you check it out if you’re into the whole “dark and mysterious anime opening” thing. Unfortunately, that’s the only part of the game I can really recommend looking at, as I found much of the rest of it to be a tiresome, frustrating chore to play. Continue reading →