Immortal Redneck Review (GameSpew)

w1iOULb.pngDeveloper: Crema
Publisher: Crema
Played on: PC
Release Date: April 25, 2017
Time Played (Steam): 10.8 hours
Played with: Mouse & Keyboard
Paid: $0 (Key provided for review)

Move over, Indiana Jones. You too, Lara Croft. There’s a new tomb raider in town, and they’ve got one hell of a mouth on them.

That mouth certainly gets put to good use in Immortal Redneck, an Egyptian themed, rogue-lite first-person shooter. The titular redneck spouts countless quips as he traverses one of three pyramids, spewing everything from random expletives to Back to the Future references. Ordinarily, this would seem out of place, considering the myriad of mystical monsters in his way that would have most folks running in terror. Then again, most folks probably aren’t equipped with enough firepower to make Michael Bay shed a tear.

Read the full review here [GameSpew]

Sssnakes Review (Cubed3)

Developer: EnjoyUpGames
Publisher: EnjoyUpGames
Played on: Nintendo 3DS
Release Date: June 2, 2016
Paid: $0 (Key provided for review)

Snake has existed in one form or another for around 40 years, now, so it would be unsurprising if the classic “eat things to grow longer” formula had worn out its welcome by now. Evidently not, as Sssnakes seeks to add more to the game than just a few extra consonants in the title. Featuring a wealth of stages, new game mechanics, and colourful, updated visuals, the question remains: is it better to leave the classics untouched?

Read the full review here [Cubed3]

Standing Still to Move Forward

384190_20170304205607_1“Beware the barrenness of a busy life” is a quote that appeared on my new browser tab this evening.  In a way, it’s appropriate.  Here I am at 10 PM, realizing that I have no games ready to review, and homework that I should really be working on instead of fixing that.  The insanity of the last week has left me feeling at loose ends this weekend, despite knowing full well that I have work to do.  Maybe it’s warranted, though.  Multiple 1-2 AM nights, one 3:30 AM night (is it even considered night at that point?), and probably something like five litres of hot chocolate.  Thinking back, I barely know where half the time went.  There were frustrating university assignments, final classes that seemed to last for an eternity, and the joys of crunch time on a video game development project.  Yet it’s all just a blur.

On the other hand, I feel motivated.  I know that I’ll never truly stop being busy, yet it seems like the worst may be over for the time being.  Coming out of last week, I’ve realized that, aside from three exams and presenting the aforementioned video game, I have very little on my plate, at least from a school standpoint.  In its place is something that I find far more exciting. Continue reading

NEO AQUARIUM: The King of Crustaceans Review

355240_20170318213820_1.jpgDeveloper: Nussoft
Publisher: AGM PLAYISM
Played on: PC
Release Date: June 8, 2015
Time Played (Steam): 62 minutes
Played with: Xbox 360 Controller
Paid: N/A

NEO AQUARIUM: The King of Crustaceans is a game about cock-fighting with sea creatures.  Did I mention they’re armed with lasers?  Well, they are.

Now, chances are those sentences elicited one of two responses: an open-mouthed, “Um, WHAT?!?!”, or a smirk, followed by, “Now this, I’ve got to see”.  As you may have guessed, I fell into the latter camp.  However, I quickly discovered that NEO AQUARIUM’s scattershot, nonsensical ideas extend far beyond its basic premise.  Its gameplay, controls, and even performance are all over the place, making for an often chaotic, unpredictable experience.  For this reason, I find it all the more surprising that the whole thing is so painfully mundane. Continue reading